We don’t just create design systems. We fix the problems behind them.
The Honcho Team
Systems, not just components
Most design systems stop at UI libraries. We build the full system your team needs to actually work faster.
Built around your team, not a template
Everything is designed for your workflows, tech stack, and product – not forced from a generic solution.
Designed for adoption, not just delivery
A system only works if people use it. We make sure design and development stay aligned long-term.
Design System FAQs
A design system gives you a single, consistent source of truth for your brand and product. It includes styles, components, rules, and documentation that help your team design and build faster.
You get fewer inconsistencies, stronger brand recognition, and a smoother workflow across design and development.
We break the work into four focused phases, each designed to build clarity, consistency, and momentum.
1. Discovery & Audit We start by getting under the skin of your product, understanding your goals, challenges, and current setup. From there, we audit your UI in detail, identifying inconsistencies, duplication, and technical debt that may be holding you back. This gives us a clear picture of what needs to be fixed, improved, or standardised. We then define and prioritise the components that will shape your design system.
2. Foundations & Tokens Next, we establish a true single source of truth for your brand, e.g. colour, typography, spacing, and iconography, all structured through scalable design tokens. These foundations ensure consistency today, while keeping things flexible enough to evolve as your product and brand grow.
3. Component Creation We build the system from the ground up using an atomic approach. Starting with small, reusable elements (atoms), we scale up to more complex components and patterns. Everything is designed responsively and includes interactions, so it works as well in practice as it does in theory.
4. Handover & Governance Finally, we make sure your team is set up for long-term success. We document the system clearly and provide hands-on guidance for your designers and developers. The goal is simple: give you everything you need to confidently maintain and scale the system without relying on us.
Full design systems generally range from $25,000–$100,000.
The cost depends on the scope, number of components, whether we’re building from scratch or working from an existing foundation or if you need a code version of the system.
After a discovery call, you receive a clear proposal with phased pricing.
Most projects take between 8–16 weeks.
Though, it really depends on the size and complexity of your product, number of teams, and current level of consistency.
You get a full, scalable system covering:
Foundations Colour, typography, spacing, grids, radii, borders, shadows, imagery, animations and structural primitives. Gives your team clear rules so every design starts from the same baseline.
Atoms Buttons, links, inputs, dropdowns, checkboxes, radios, toggles, pills, validation patterns, tooltips, accordions and icons. Provides reusable building blocks that keep interfaces consistent and predictable.
Molecules Text groups, navigation and filtering, banners and modals, media blocks and cards. Bundles common UI patterns so teams move faster without reinventing components.
Organisms Global elements, mastheads, standalone sections, page builder modules and article builder elements. Delivers full-page building pieces that scale across products and channels.
Page layouts Desktop large layouts, desktop small layouts, tablet layouts and mobile layouts. Ensures responsive layouts follow the same structure, reducing rework and ambiguity.
You can expand the system over time as your product grows.
We build systems for:
SaaS products
Marketing websites
Web applications (internal and client facing)
Multi-brand ecosystems
Component libraries for complex teams
Whether you’re starting from scratch or need to unify years of design drift, we support both.
Typically product teams with multiple designers/developers, growing platforms, or organisations struggling with inconsistent or outdated design assets and speed.
In most case, we can do both.
We can work with your developers or handle implementation ourselves, making sure the system is usable, scalable, and production-ready.
Or we can just be your UI/UX partner – and hand over the Figma design system ready for your team to build. We're happy either way.
That’s common.
Most teams have something in place—it just isn’t working as well as it should.
We start by auditing your existing system, identifying gaps, inconsistencies, and areas of duplication.
From there, we fix what’s broken, refine what’s there, and evolve it into something your team can actually rely on—without starting from scratch unnecessarily.
Yes, absolutely.
We work closely with your team to ensure the system fits how you already operate and can be adopted quickly without disruption.
Yes, but the approach depends entirely on your requirements.
Depending on your stack and business goals, we might run a dual-track strategy (building a new system for future features while maintaining the legacy one) or a gradual integration within the existing codebase. We look at your technical debt and roadmap to decide the most cost-effective path.
McKinsey found that companies prioritising this kind of scalable infrastructure achieve 32% higher revenue growth.
Yes, there’s a short-term investment but – the goal is to reduce long-term friction.
We structure the rollout into your current sprints so your team can continue shipping while the system is being introduced.
By building the components needed for your next launch first, we provide immediate utility while scaling the foundation in the background.
We use Design Tokens as the single source of truth.
By naming variables for colours and spacing, updates in Figma can be exported directly into your codebase.
This eliminates design drift. It is a critical move, considering 60 to 70% of UI defects can be avoided through a standardised component library.
We build accessibility into the foundations and components from day one.
Things like colour contrast, type, focus states, and interactions are designed to meet WCAG standards—so your team starts from an accessible baseline rather than fixing problems later.
Yes. A design system is a product, not a one-off project.
While we handle the heavy lifting and initial architecture, we prepare your internal design and development teams for a clean handover.
Ownership is critical for long-term success. We ensure your team has the documentation and workflows they need to manage and evolve the system after our engagement ends.
Yes.
We build design systems in Figma with clear documentation and straightforward naming.
Your team can add new components, apply themes, and maintain consistency without guesswork.
Most design systems fail because they weren’t built for the people using them.
We design yours around how your team already works, involve key designers and developers throughout, and focus on the components they actually need first.
So instead of a system that gets ignored, you get one your team uses day-to-day.
Time-to-Market: Decreasing the gap from concept to code by roughly 30 to 40%.
Adoption Rate: The percentage of the product actually using the shared library.
Code Volatility: Reduction in UI bugs and CSS overrides.
Onboarding Speed: Cutting the time it takes for new hires to ship their first ticket.
It is a multiplier for efficiency. Sparkbox research shows that using a design system makes development tasks up to 47% faster than coding from scratch.
For a mid-sized product team, this saves hundreds of engineering hours per quarter – and helps redirects your most expensive talent from repetitive UI tasks to high-value feature logic that actually grows the business.